Manual written in a txt file by Steve Begin (sbegin@videotron.ca)


The Original MICRO MACHINES Scale Miniatures (Camerica)
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CodeMasters


Instruction Manual


Micro Machines and Highway Warriors are registered trademarks owned by Lewis
Galoob Toys, Inc.  Camerica Limited, Inc. is using the Micro Machines trademark
for this product pursuant to a license.  Camerica Limited, Inc. and Codemasters
Software Company, Ltd are not affiliated with Lewis Galoob Toys, Inc.

Micro Machines the official video game is a product of Camerica Limited, Inc.
and is not designed, manufactured, distributed or endorsed by Nintendo of
America Inc.

(C) Code Masters Software Company Ltd. 1991.  Code Masters is a trademark of
Code Masters Software Company Ltd.  Camerica is a registered trademark of
Camerica Limited Inc.


IMPORTANT PRECAUTIONS
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We recommend that you take a 10 to 20 minute break for every 2 hours of play.
Also to avoid eye strain, play the game at a reasonable distance from T.V.

DO NOT touch the connectors or get them wet or dirty.
DO NOT clean the game with benzene, alcohol, paint thinner or other such
       solvents.
DO NOT store the game in places that are very hot or very cold.
DO NOT hit it or drop it or attempt to take it apart.
DO NOT use on a FRONT OR REAR PROJECTOR TV.  Projection TV's can be
       permanently damaged by displaying stationary screens or patterns, eg.
       a game in pause mode.  Camerica will not be held liable for any such
       damage.  It is not a defect of the game, any stationary image can cause
       such damage.  Please contact your TV manufacturer for more information.


PAGE 1
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(Logo of The Original MICRO MACHINES Scale Miniatures)

2            How to play Micro Machines
4            Parts of the joypad
6            Micro Machines one player
10           Micro Machines two player
13           Introducing the Micro Machines
17           Meet the characters


PAGE 2
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HOW TO PLAY MICRO MACHINES

Micro Machines is a car racing game where you get to race 9 different Micro
Machines in 32 different tracks, each in 9 different environments.  There are
11 different characters to compete against, each with his own skill level and
character.

In MICRO MACHINES CHALLENGE (the one player game) as long as you keep winning
you will race against all eleven characters on progressively more difficult
tracks.  The idea is to knock out every one of the characters until none
remain, leaving you as the Micro Machines Champion.

In the two player game you can race against a friend or a group of friends one
at a time.  There are only two cars on the track at a time and the race is over
three laps of the course.

See chapters on different games for more details.


PAGE 3
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GETTING STARTED

First of all use the SELECT button to point the hand in the centre of the
screen at your selection.

Push the START button to choose the game you have selected then read the part
of this booklet which helps you with that game.  After a reset, without turning
the deck off, you will find that the selection hand already points at your last
selection and you can just press START to play that game again.


PAGE 4
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PARTS OF THE JOYPAD

  SELECT
     This button is only used on selection screens to change your selection
     before choosing the option you want with the A button or the START button.

  LEFT/RIGHT
     Using left and right will turn your vehicle anticlockwise or clockwise.
     It doesn't matter whether your vehicle is pointing up or down.  You can
     practice this is the qualifier race in the Micro Machines Challenge.

  A BUTTON
     (Accelerate) Holding down A will make you accelerate until you reach full
     speed.


PAGE 5
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  B BUTTON
     (Brake/Reverse) If you are moving forward the B button will slow you down.
     If you have already stopped then this button will move you backwards.

























  START
     Press START to pause and unpause the game.

  A and B Together
     You will only need to do this in the Tanks race where pressing A and B
     together will make the Tank fire.


PAGE 6
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MICRO MACHINES CHALLENGE - One Player

The Rules Of The Micro Machines Challenge

In the Micro Machines Challenge you get to race all the different Micro
Machines in their own individual environments, building up your collection of
Micro Machines in your display case shown at the beginning of each race.

During the race the car order is shown in the top left hand corner of the
screen as a column of colored dots representing the colors of the cars.  The
race lasts for 3 laps.

FIRST or SECOND place in a race means you qualify for the next race on a
different track with a different vehicle.  THIRD or FOURTH place means you
lose a chance and have to race the same track again.  You start with three
chances, and if you lose them all then it's GAME OVER!


PAGE 7
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Choosing Your Character

After selecting the Micro Machines Challenge, you have to select the character
you want to be for the whole challenge.  Pressing LEFT or RIGHT on the control
pad will move you through the characters.  Press A to choose a particular
character... press START to continue... or B to cancel your choice.

Qualifier Race

The first race is a qualifier, where you get the chance to perfect your racing
skills in the bathtub.


PAGE 8
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Choosing Your Opponents

After qualifying you must choose the three characters that you'll race against
in the first challenge round.  Do this the same way that you choose your own
character.

Later on as your opponents drop out you will have to choose their replacements.
As you get better you can save the worst character for the later races and
eliminate the good drivers in the earlier rounds.


PAGE 9
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Introducing the ruff trux time trial...

Whenever you have come first in THREE races you get the chance to compete in
this special stage and earn an extra life.  Driving your all terrain Ruff Trux
you've got to complete one lap of a specially difficult track within a set
time.

If you fail to finish before the timer runs out you don't get the extra life
but you don't lose any lives for trying.


PAGE 10
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MICRO MACHINES TWO PLAYER GAME

Playing Micro Machines Two Player Game

Both players must first choose which character they want to be.  Player 1 has
first pick, and each player must use their own controller.  You make your
selection with BUTTON A or cancel your selection at any time by pressing B.

Next you must choose if you want just a SINGLE RACE or a TOURNAMENT.  In the
SINGLE RACE game you choose which Micro Machines vehicle you both want to use
and then race.  In the TOURNAMENT you both race a random selection of Micro
Machines in their environments one after the other.  The first player to win
4 races is the tournament champion.


PAGE 11
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Handicapping

If one of you is a lot older or more experienced than the other then choosing
Annie, Mike or Walter will handicap that player in the two player game to give
the other player a fighting chance.  Annie has a slight handicap, Mike a larger
handicap and Walter has a big handicap.

Scores

The scores and ratings on the Results Screen are affected by the results of
SINGLE RACE games as well as TOURNAMENT games and will not be zeroed unless the
console is turned off (a reset won't affect it).

This means that you can make up competitions for more than two players if each
player sticks to one character and then you play a series of SINGLE RACE two
player games.


PAGE 12
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How To Win The Two Player Game

* Eight colored lights are shown in the top left corner of the screen.
  At the start of the game each player will see that four of the lights are the
  same color as each of the Micro Machines.

* Whenever one of the players gets a whole screen length in front of the other

  they will win a bonus.  One of the loser's lights will turn to the winner's
  color.

* When one player has all eight lights showing their color then they have won
  the race.

* If neither player has all eight lights at the end of three laps then the
  player with the most lights showing their color wins.

* If both players' lights are equal at the end of three laps then the game
  becomes a SUDDEN DEATH PLAY-OFF and the next player to win a bonus light will
  win the game.


PAGE 13
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INTRODUCING THE MICRO MACHINES

Each type of Micro Machines vehicle races in its own special evironment with
its own hazards and features.  The real life handling qualities of each type
of Micro Machines vehicle has been carefully reproduced to turn these toys into
a real life experience.  Enjoy each of the following Micro Machines, and
remember - they're just like the real thing!

* Sports Cars
  To make a great Sports Car race track we've pushed some school desks together
  and added some excellent features - watch our for dangerous bridges between
  desks and mega jumps across yawning gaps!


PAGE 14
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* Highway Warriors
  We move to the garage floor for this race - you've got to be a great driver
  to compensate for the tricky handling of these road-going rhinos.
  If you drive into another car fast enough you will explode so be careful.

* Tanks
  The only place to properly race a Tank is on your bedroom floor.  These
  miniature tanks can fire at each other, but they don't like corners - it's
  all too easy to find yourself locked into a sticky situation.  Remember you
  can always back-up in a tight situation.


PAGE 15
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* Choppers
  These flying Micro Machines can take a while to get used to.  Be careful not
  to fly wide on the corners or be blown off course by the fan heater!

* Formula One Racing Cars
  The scene is a pool table.  These high-powered, high-speed Micro Machines
  stick to the road like leeches and corner like a dream.

* Turbo Wheels
  The setting for the incredible bouncing baja buggy race is the sandpit in the
  yard.
  Ride'em out over sand castles, mini dunes, moats and bridges - but watch out
  for the shovel!


PAGE 16
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* Power Boats
  These Micro Machines do their thing in the bathtub, where they have to
  contend with a whirlpool over the plughole, discarded shampoo bottles, rubber
  ducks and many more hazardous bathtime objects.

* Four by Fours
  You need some real mean wheels in this race.  It's breakfast time at the
  kitchen table - you've got cereal, waffles, super sticky maple syrup, spilled
  milk, OJ and more to contend with... looks like Armageddon it the kitchen!


PAGE 17
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MEET THE CHARACTERS

Inside the game you'll meet twelve new friends, each with a character, look and
driving style of their own... In the Micro Machines Challenge you can improve
your chances of reaching the higher levels by carefully selecting the order in
which you race the characters.

Once you have played for a while you can choose the harder opponents like
Spider and Cherry first so that they get knocked out before the harder and more
difficult levels.

* SPIDER is just so coo-ool.  The kind of guy that takes calculated risks and
  never breaks a sweat.  Spider is considered to be the best of the characters.
  Eat his dust!  (Picture of a man wearing a leather jacket and sunglasses)


PAGE 18
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* MIKE This is Mike's first try at Micro Machines racing.  He used to
  concentrate on scuba diving in the bathtub.  Now he knows he's on his way to
  the top, and he's prepared to take risks.
  Don't count him out of ANY race especially the boat section where his early
  training keeps him in contention. (Picture of a nerd wearing glasses!)

* WALTER is a very cautious driver - recent problems with his parents have kept
  him out of any kind of racing for the last two weeks.  Now Walter's back but
  he has to take it easy for a while after his recent trouble.
  He's sure that slow and steady wins the race.  You'll never find him blowing
  out in a 360!  (Picture of a big boy!)


PAGE 19
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* CHERRY is blonde and beautiful, but watch out for the temper tantrums - she
  doesn't like losing.
  The last time she lost, the winner spent the next 2 weeks lying about how he
  got a black eye.  (Picture of a blonde hair girl)

* JOEL is a spoiled brat who will push and shove his way to the front.  Watch
  out for him in the risky areas of each track.  Joel's favorite tactic is to
  wait just behind on the fast corners and push his opponent into a barrier or
  over the edge on the outside.  (Picture of a mean blonde hair guy)


PAGE 20
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* BONNIE's cute appearance belies her vast driving experience and incredible
  skill.  Her early childhood was spent specializing in demolition derby.
  She may have switched to a less destructive kind of racing now but old habits
  die hard! (Picture of a brown hair shy girl)

* DWAYNE is the wild card.  He's very unpredictable on and off the track.
  Lunatic or Genius?  We don't really know... Watch out for Dwain close to the
  end of the race.  He keeps his strength for the finish and will take
  merciless advantage of any minor slip you make.
  (Picture of a boy wearing a cap)


PAGE 21
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* CHEN never gives anything away - he's a picture of poker-faced perfection.
  His history is shrouded in mystery.  His friends believe him to be in contact
  with mystic eastern powers.  His enemies believe him to be a clever cheat.
  (Picture of an asian guy)

* ANNIE looks so sweet and defenseless, but that just hides her vicious driving
  style.  Annie is cool and calculating.  She waits for her chance and strikes
  like a snake.
  If you see Annie in your rear view mirror then watch out!
  (Picture of a black girl)


PAGE 22
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* JETHRO is very experienced and constantly varies his driving style to produce
  a surprise win just when you least expect it.
  Jethro loves the Tanks best and would rather that everybody else is in front
  of him so he can blow them away.  (Picture of a black boy)

* EMILIO will do anything to win.  He's sneaky, and though he's never been
  caught, we're sure that he cheats.  Another sore loser.  Under that
  competitive, aggressive, sneaky faade Emilio is really a dirty low down mean
  kind of guy who considers no tactic too low.
 (Picture of a proud black hair boy)


PAGE 23
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About CodeMasters and its young founders

David and Richard Darling started writing video games while they were in their
early teens and still at school in England.

From these beginnings, David and Richard became contract games authors.  They
wrote games for many major British software houses, and many of them turned
out to be run away best sellers.  The boys had by then realised that they had
a natural talent for coming up with games that people really want to play!

David and Richard formed CodeMasters their own company, in October 1986.
Within a year CodeMasters was the best selling games software publisher in the
UK.  Codemasters has dominated UK charts.

Over thirty of the worlds best games people work at CodeMasters global
headquarters, a 96 acre farm in the heart of rural England.  CodeMasters has
the resources, the expertise and the drive to bring you the very best in video
game entertainment and thats exactly what Richard and David aim to do!


OTHER PAGES (not written)
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PAGE 24 - CAMERICA LIMITED INC., LIMITED WARRANTY
PAGE 25 - COMPLIANCE WITH FCC REGULATIONS.